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VR Headset Statistics 2024 By Shipments and Usages

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Introduction

VR Headset Statistics: The usage of digital actuality (VR) know-how is quickly growing worldwide. Most VR calls for come from rising industries comparable to leisure, training, medical, gaming, retail, life occasions, and so on. VR headsets assist create a completely simulated digital surroundings and improve interactive and interesting person experiences, primarily within the gaming and leisure industries. You’re heading in the right direction if you need a extra detailed evaluation of the VR headset market. This VR Headset Statistics consists of a number of impactful insights that can information you in understanding totally different segments of VR headsets worldwide.

Editor’s Alternative

  • The market dimension of VR headsets will account for $9.2 billion by the top of 2023, with a market progress of 14% from the earlier yr.
  • By the top of 2024, the entire put in base of VR headsets will hit over 100 million worldwide.
  • The VR headset phase within the client digital market is rising constantly, and the worldwide income earned in 2023 resulted in $2.3 billion, round 25.05% of the share.
  • In the meantime, by the top of 2028, the estimated income can be $11.45 billion.
  • However, the market’s quantity progress from 2023 to 2028 was 11.5%.
  • The gross sales quantity change of the VR headset market in 2028 will account for 2.14%.
  • As of 2024, the annual unit gross sales of VR Headsets had been anticipated to achieve above 11.2 million models worldwide.
  • The VR headset cargo in 2023 resulted in 9.59 million models by the top of 2023, and the year-over-year progress has forecasted 43% from final yr.
  • As per a report printed by Startups journal, in 2023, world income generated by VR headset gross sales has resulted in $9.1 billion, leading to 13% extra progress than final yr.
  • In 2023, Chinese language companies spent over $2.8 billion on VR headset industries and had been dominating nations worldwide.

Info on VR statistics

  • In 2023, over the market, Oculus VR headsets can be termed the preferred prolonged actuality headsets.
  • A number of sectors, comparable to manufacturing, healthcare, workforce growth, training, and so on., are actually adopting VR know-how.
  • The highest model of this VR headset is Meta Quest.
  • China earned the world’s largest VR market share in 2023, with a share above 30%.
  • Around the globe, shipments of AR and VR headsets will decline by 8.3% in 2023, leading to 8.1 million models.
  • The driving components of this market are technological developments, integration with 5G, and cloud providers.
  • A report printed by the IMARC group states that the worldwide VR headset market valuation may have reached $64.5 billion by 2032, with a CAGR of 20.3% from 2024 to 2032.
  • In accordance with strong digital actuality statistics, by the top of 2030, round 23 million jobs can be enhanced by each AR/VR applied sciences.

Common Statistics

  • By the top of 2027, the market dimension of VR headsets goes to achieve above 426.8 billion.
  • No less than 1 VR headset is utilized by 13% of households in the US.
  • The entire variety of VR headsets can be utilized by 34 million individuals across the globe by 2024.
  • In 2026, a complete of 73.6 million AR/VR headsets can be bought worldwide.
  • As of 2023, each month, 88% of VR headset customers have used it many instances.
  • By the top of March 2023, Sony Company has deliberate to promote greater than 2 million models of the 2nd version of the PlayStation VR headset.
  • Whereas taking part in video video games, 73% of customers have used VR headsets.
  • In the US, 74% of VR headset house owners are male.
  • In accordance with a report printed by Zipdo, VR headsets are primarily used for gaming by 84% of customers.

VR Headset Statistics by Per Unit Gross sales

6 years evaluation from 2019 – 2024:

virtual-reality-vr-headset-unit-sales-worldwide-from-2019-to-2024

(Reference: statista.com)

  • In 2023, annual VR headset gross sales totaled 11.2 million models; the cumulative put in base accounted for 25.82 million models.
  • By the top of 2024, the annual unit gross sales and cumulative put in base are anticipated to be 14.31 million and 34.03 million, respectively.

VR Headset Statistics by Geography

  • In 2023, Chinese language companies spent over $2.8 billion on VR headset industries and are dominating nations worldwide.
  • America achieved the 2nd most vital market share, $1 billion.
  • Moreover, income earned by different nations’ market shares is adopted by Japan ($610.9 billion), the UK ($399.7 billion), and France ($385 billion).
  • In the US, income generated by the VR Headset phase was forecasted to lower from 2023 to 2028 by $0.3 billion.
  • By the top of 2028, income is estimated to be $1.85 billion within the U.S.
  • In Europe, the market income will enhance between 2023 and 2028, leading to 0.9 billion euros at 52.33%, and it’s anticipated to achieve round 2.65 billion euros by the top of 2028.
  • Income generated by the VR headset phase is constantly growing and can be $0.9 billion from 2023 to 2028, leading to 19.91%, and by 2028, it’s estimated to achieve a peak, leading to $5.37 billion.

(Supply: technavio.com)

  • The North American area will contribute the best progress within the VR headset market, with round 34% from 2023 to 2028.
  • Within the subsequent 5 years, the Asia-Pacific AR/VR headset market is anticipated to develop by 51% share.

VR Headset Statistics by Segments

  • As of June 2023, the preferred machine throughout the VR headset market is Meta Quest 3, which prices $499.
  • However, the price of Meta Quest Professional was round 999 US {dollars}.
  • Primarily based on weight, the Meta Quest 3 machine featured a weight of 503 grams, and the Valve Index weighed 809 grams.
  • Primarily based on the end-device phase, from 2023 to 2030, the low-end phase is anticipated to achieve the best CAGR of 35.3%.
  • In the meantime, the smartphone–enabled product sort phase will attain a CAGR of 33.1% within the forecasted yr.
  • Primarily based on the appliance phase, the training phase is anticipated to register at a CAGR of 33.6%.
  • By the top of 2030, the best CAGR was accounted for by the Asia Pacific area with over 32.9%.

VR Headset Statistics by Market Leaders

(Supply: be taught.g2.com)

  • Meta dominates VR headset’s market share with 90% in 2023.
  • In the meantime, ByteDance’s Pico holds a market share of 4.5%, and others save 5.5%.
  • As of 2023, Meta has bought over 10 million Oculus Quest VR headset models.

AR/VR Headset Firms Statistics

historical-arvr-market-share

(Reference: cdn.idc.com)

  • Within the 1st quarter of 2023, the highest AR/VR headset Firm worldwide is Meta, with a share of 47.8% and 50.2% share within the 2nd quarter of 2023.
  • Different corporations share within the 1st and 2nd quarter of 2023 are adopted by Sony (35.9% and 27.1%), ByteDance (6.1% and 9.6%), DPVR (1.7% and a couple of.2%), Xreal (1.3% and a couple of.5%), HTC (1.4% and a couple of.0%), and others (5.7% and 6.4%) respectively.

AR / VR Headset Statistics by Shipments

  • Around the globe, shipments of AR and VR headsets will decline by 8.3% in 2023, leading to 8.1 million models.
  • A report printed by Worldwide Information Company (IDC) states that shipments of AR/VR headsets are anticipated to develop by 46.4%.
  • By the top of the third quarter of 2023, Meta’s cargo recorded the best market share, leading to 55.2%.
  • VR headset market cargo as of December 2023 is anticipated to be 7.6 million and 21.9 million by the top of 2027, with a CAGR of 30.1%.

5 Years Evaluation of Cargo From 2021 to 2025:

ar-vr-headsets-shipments-worldwide

(Reference: headphonesaddict.com)

  • In 2023, worldwide shipments of VR headsets accounted for round 18 million.
  • However, by 2023 and 2024, complete VR shipments can be adopted by 23 million and 29 million, respectively.

11 Years Evaluation of AR and VR Headset Market Dimension From 2022 to 2032

-ar-vr-market-size-2022-to-2032-usd-billion

(Reference: precedenceresearch.com)

  • As per the above graph evaluation 2023, the worldwide market valuation of AR and VR headsets has resulted in $9.19 billion, together with a CAGR of 35.6% from 2023 to 2032.
  • As of 2024, the estimated market dimension of AR/VR headsets will attain round 412.47 billion.
  • Moreover, in coming years, the anticipated market dimension is adopted by 2025 ($16.9 billion), 2026 ($22.92 billion), 2027 ($31.08 billion), 2028 ($42.15 billion), 2029 ($57.15 billion), 2030 ($77.5 billion), 2031 ($105.09 billion), and 2032 ($142.5 billion).

6 Years Evaluation of VR Headsets Quantity Development From 2022 to 2027

-the-sales-volume-growth-of-vr-headsets-from-2022-to-2027

(Reference: vpnalert.com)

  • As of 2023 and 2024, VR headsets’ gross sales quantity progress charges are adopted by 13.7% and eight.5%, respectively.
  • Moreover, in coming years, VR headsets quantity progress shares are adopted by 2025 (5.5%), 2026 (6.5%), and 2027 (0.6%).

VR Headset Statistics by Customers

  • In accordance with VR headset statistics, within the case of selecting a VR headset, customers’ desire statistics are adopted by good picture decision (52%), snug headsets and controllers (44%), and high-quality audio (39%).

Stream Users With VR Headsets(Supply: vpnalert.com)

  • As of March 2023, round 42.05% of Oculus Quest 2(steam customers) used VR headsets.
  • Different shares of Steam customers with varied VR headsets are adopted by Valve Index HMD (13.16%), Oculus Rift (9.59%), HTC Vive (5.67%), Home windows Combined Actuality (3.82%), and others (25.36%).

VR Headset Statistics by Utilization

Virtual Reality Usage Among US Users(Supply: vpnalert.com)

  • As of the above picture evaluation, each day utilization of VR headsets is 32% in 2023.
  • Different utilization shares are adopted by weekly (31%), month-to-month (20%), fewer instances per yr (11%), and once-ever (6%).

(Supply: be taught.g2.com)

  • As of 2023, month-to-month, 88% of VR headset customers have used it many instances, and each week, 60% of customers are utilizing it a number of instances.
  • Out of 10 customers, 7 VR headsets use this machine to play video games.
  • Virtually 13% of VR headset customers used it for over 1 hour.
  • Round 22% of VR headset house owners have used VR gadgets to create music, artwork, and movies, and 35% of individuals use VR headsets for train and exercise functions.

VR Headset and Controller Statistics by Spending

how-much-are-people-willing-to-spend-on-vr-gear

(Reference: headphonesaddict.com)

  • 39% of individuals in 2023 have spent above $700 on VR headsets and controllers.
  • Different percentages of individuals’s spending quantity are 35% (above $300), 12% (0), 11% ($700 to $1000), and three% (above $1000).

Causes for utilizing VR headsets in 2024

  • A examine printed by XRtoday states that in latest days, most corporations have been utilizing digital actuality headsets for various functions.
  • VR applied sciences have improved efficiency charges by 40% and unlocked a number of work-related advantages.
  • Digital actuality headsets have improved worker experiences by enabling extra doorways for immersive collaboration periods and overcoming challenges and different points.
  • In product growth, VR headsets additionally helped save time and cash.
  • It additionally enabled the development of worker coaching packages and lowered office accidents by 43%.
  • The client expertise has been improved as a result of digital actuality headsets.

Conclusion

The outlook of the VR headset market is optimistic, with huge progress, and it’s anticipated to achieve increased within the coming years. This trade has revolutionized many industries, permitting customers to work together with simulated environments and enabling first-person view experiences. This text consists of a number of detailed segmental analyses of the VR headset market, comparable to market share, market leaders, gross sales fee, shipments, geography, utilization, corporations, causes, and so on. This paper will enable you to perceive the marketplace for VR headsets lately.

Barry is a lover of every part know-how. Determining how the software program works and creating content material to shed extra mild on the worth it provides customers is his favourite pastime. When not evaluating apps or packages, he is busy making an attempt out new wholesome recipes, doing yoga, meditating, or taking nature walks together with his baby.

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